“It’s great that you guys are now finding our game more and that it is getting more successful in China. I love the country, I love the culture, and it would be really nice to see more of you joining us and becoming more active. Maybe we can soon see each other in the online version, that would be really exciting.”
- Bernd Lehahn, founder of Egosoft
WUBE Software approached us with a unique challenge: launching their highly anticipated Factorio DLC in China's complex gaming market. The game's technical depth required connecting with a specialized audience of engineering-minded players while building sustainable community engagement beyond just the initial release.
Rather than a typical marketing campaign, we developed a relationship-first strategy that began more than two years before the actual DLC launch:
We cultivated Factorio's official Bilibili channel as a thriving community hub where technically passionate Chinese players could exchange ideas, share designs, and dive deep into the game's intricate mechanics.
We localized and culturally adapted the popular "Factorio Friday Facts" content series, transforming technical developer updates into engaging content that resonated with Chinese gaming sensibilities while preserving the depth that hardcore fans craved.
Through patient relationship building, we connected with over 100 specialized KOLs and KOCs in the simulation and factory-building community. We didn't just send generic outreach—we engaged with their content, understood their audiences, and built genuine relationships focused on mutual value.
As the DLC launch approached, we activated our network with precision:
When the DLC launch approached, we activated our established network with a precisely targeted strategy:
The long-term community building approach delivered exceptional results that far exceeded typical DLC launches in the Chinese market:
The DLC achieved over 30,000 copies sold in China within the first weeks of launch—remarkable for content expansion rather than a new game release.
Our targeted influencer network generated more than 500,000 views on DLC-related content, creating widespread awareness among precisely the right audience.
The authentic community we had built sparked over 500 organic video creations by community members beyond our direct partners, demonstrating genuine enthusiasm rather than merely paid promotion.
Engagement metrics showed the depth of community response, with over 20,000 meaningful interactions (comments, likes, shares) across all content—far exceeding typical engagement rates for gaming content in China.
Most impressively, our approach delivered sustained growth, with the Bilibili community expanding by 53% following the DLC launch, indicating this wasn't merely a temporary spike but a genuine audience expansion.
The quality of the community building was reflected in the DLC's 95% positive rating on Steam, showing that our approach brought in players who genuinely appreciated the content.
Several key factors contributed to this unusually successful DLC launch:
Long-term Authentic Engagement: By investing in genuine community building years before the launch, we created a foundation of trust and enthusiasm that paid dividends when the DLC released.
Technical Specialization: Rather than pursuing a broad audience, we focused specifically on technically-minded players who would appreciate Factorio's depth and complexity.
Quality Over Quantity: Our influencer strategy prioritized perfect audience alignment over reach numbers, resulting in higher conversion rates and more meaningful engagement.
Sustainable Infrastructure: We built community infrastructure (official channels, content formats, engagement patterns) designed to continue delivering value long after the initial launch period.
The Factorio case demonstrates the exceptional results possible when Chinese market entry is approached as a long-term community building exercise rather than merely a promotional campaign. By investing in deep, authentic engagement with the right audience segments, we created sustainable success that continues to deliver value for WUBE Software.
8 000 zł netto na fv / całościowy koszt pracodawcy (UZ)
8 000 zł netto na fv / całościowy koszt pracodawcy (UZ)
8 000 zł netto na fv / całościowy koszt pracodawcy (UZ)